Showing results 1 to 7 of 7
(An) Approach to the efficient creation of creature animation = 크리쳐 애니메이션의 효율적인 생성 방법link Seo, Jae-Woo; 서재우; et al, 한국과학기술원, 2012 |
Artist Friendly Facial Animation Retargeting Seol, Yeong-Ho; Seo, Jae-Woo; Kim, Paul Hyunjin; Lewis, J. P.; Noh, Jun-Yong, ACM TRANSACTIONS ON GRAPHICS, v.30, no.6, 2011-12 |
Compression and Direct Manipulation of Complex Blendshape Models Seo, Jae-Woo; Irving, Geoffrey; Lewis, J. P.; Noh, Jun-Yong, ACM TRANSACTIONS ON GRAPHICS, v.30, no.6, 2011-12 |
Multilevel vorticity confinement for water turbulence simulation Jang, Tae-Kwon; Kim, Hee-Young; Bae, Jin-Hyuk; Seo, Jae-Woo; Noh, Jun-Yong, VISUAL COMPUTER, v.26, no.6-8, pp.873 - 881, 2010-06 |
Spacetime Expression Cloning for Blendshapes Seol, Yeong-Ho; Lewis, J. P.; Seo, Jae-Woo; Choi, Byung-Kuk; Anjyo, Ken; Noh, Jun-Yong, ACM TRANSACTIONS ON GRAPHICS, v.31, no.2, 2012-04 |
Weighted pose space editing for facial animation Seol, Yeong-Ho; Seo, Jae-Woo; Kim, PH; Lewis, JP; Noh, Jun-Yong, VISUAL COMPUTER, v.28, no.3, pp.319 - 327, 2012-03 |
규칙성을 가진 벡터 텍스처의 합성에 관한 연구 = Synthesis of near-regular vector texture patternslink 서재우; Seo, Jae-Woo; et al, 한국과학기술원, 2007 |
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