(A) fixed-point 3D graphics library with energy-efficient cache architecture for mobile multimedia systems휴대용 멀티미디어 시스템을 위한 고정소수점형 3D 그래픽스 라이브러리의 설계와 캐쉬 구조의 에너지 최적화

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dc.contributor.advisorYoo, Hoi-Jun-
dc.contributor.advisor유회준-
dc.contributor.authorLee, Min-Wuk-
dc.contributor.author이민욱-
dc.date.accessioned2011-12-14T01:55:05Z-
dc.date.available2011-12-14T01:55:05Z-
dc.date.issued2005-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=243742&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/37878-
dc.description학위논문(석사) - 한국과학기술원 : 전기및전자공학전공, 2005.2, [ [iv], 70 p. ]-
dc.description.abstractA 3D computer graphics (3DCG) library is implemented for mobile multimedia systems. The developed library is based on fixed-point arithmetic for low energy consumption. To achieve high performance, the library is optimized at both the assembly and the algorithm levels on 3 different Advanced RISC Machines (ARM) processors. In order to enhance energy efficiency as well as performance, a series of simulations have been performed on application program with various cache configurations. In the CPU cache analysis, it is found that a 2-way set associative cache consumes low energy with negligible performance degradation. In this cache system, I can accomplish 16% energy saving compared to a 4-way conventional cache architecture, with only a 0.7% performance degradation on an average, running mobile 3D graphics application. For the texture cache analysis, I present a new texture maps representation, Recursive-Sub-Block (RSB). With RSB using bilinear filtering as a texture filtering and sampling method, I can accomplish 36% miss rate reduction, 26.7% execution time saving and 33.6% energy saving on an average compared with conventional texture maps representations in 1KB cache system. I will also perform the image quality comparison between four filtering methods in mobile applications and I can accomplish high quality of texture mapping with acceptable energy consumption with bilinear MIPMAP. Finally, series of simulations are performed to find the energy-efficient cache configurations and it is found that a 4K byte direct mapped texture cache shows good energy-efficiency.eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectMobile Application-
dc.subjectLow Energy-
dc.subject3D Graphics-
dc.subjectCache-
dc.subject캐쉬-
dc.subject휴대용 기기-
dc.subject에너지 최적화-
dc.subject3차원 그래픽스-
dc.title(A) fixed-point 3D graphics library with energy-efficient cache architecture for mobile multimedia systems-
dc.title.alternative휴대용 멀티미디어 시스템을 위한 고정소수점형 3D 그래픽스 라이브러리의 설계와 캐쉬 구조의 에너지 최적화-
dc.typeThesis(Master)-
dc.identifier.CNRN243742/325007 -
dc.description.department한국과학기술원 : 전기및전자공학전공, -
dc.identifier.uid020033440-
dc.contributor.localauthorYoo, Hoi-Jun-
dc.contributor.localauthor유회준-
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EE-Theses_Master(석사논문)
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