DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Yoo, Hoi-Jun | - |
dc.contributor.advisor | 유회준 | - |
dc.contributor.author | Lee, Min-Wuk | - |
dc.contributor.author | 이민욱 | - |
dc.date.accessioned | 2011-12-14T01:55:05Z | - |
dc.date.available | 2011-12-14T01:55:05Z | - |
dc.date.issued | 2005 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=243742&flag=dissertation | - |
dc.identifier.uri | http://hdl.handle.net/10203/37878 | - |
dc.description | 학위논문(석사) - 한국과학기술원 : 전기및전자공학전공, 2005.2, [ [iv], 70 p. ] | - |
dc.description.abstract | A 3D computer graphics (3DCG) library is implemented for mobile multimedia systems. The developed library is based on fixed-point arithmetic for low energy consumption. To achieve high performance, the library is optimized at both the assembly and the algorithm levels on 3 different Advanced RISC Machines (ARM) processors. In order to enhance energy efficiency as well as performance, a series of simulations have been performed on application program with various cache configurations. In the CPU cache analysis, it is found that a 2-way set associative cache consumes low energy with negligible performance degradation. In this cache system, I can accomplish 16% energy saving compared to a 4-way conventional cache architecture, with only a 0.7% performance degradation on an average, running mobile 3D graphics application. For the texture cache analysis, I present a new texture maps representation, Recursive-Sub-Block (RSB). With RSB using bilinear filtering as a texture filtering and sampling method, I can accomplish 36% miss rate reduction, 26.7% execution time saving and 33.6% energy saving on an average compared with conventional texture maps representations in 1KB cache system. I will also perform the image quality comparison between four filtering methods in mobile applications and I can accomplish high quality of texture mapping with acceptable energy consumption with bilinear MIPMAP. Finally, series of simulations are performed to find the energy-efficient cache configurations and it is found that a 4K byte direct mapped texture cache shows good energy-efficiency. | eng |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.subject | Mobile Application | - |
dc.subject | Low Energy | - |
dc.subject | 3D Graphics | - |
dc.subject | Cache | - |
dc.subject | 캐쉬 | - |
dc.subject | 휴대용 기기 | - |
dc.subject | 에너지 최적화 | - |
dc.subject | 3차원 그래픽스 | - |
dc.title | (A) fixed-point 3D graphics library with energy-efficient cache architecture for mobile multimedia systems | - |
dc.title.alternative | 휴대용 멀티미디어 시스템을 위한 고정소수점형 3D 그래픽스 라이브러리의 설계와 캐쉬 구조의 에너지 최적화 | - |
dc.type | Thesis(Master) | - |
dc.identifier.CNRN | 243742/325007 | - |
dc.description.department | 한국과학기술원 : 전기및전자공학전공, | - |
dc.identifier.uid | 020033440 | - |
dc.contributor.localauthor | Yoo, Hoi-Jun | - |
dc.contributor.localauthor | 유회준 | - |
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