DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Chwa, Kyung-Yong | - |
dc.contributor.advisor | 좌경룡 | - |
dc.contributor.author | Lee, Jae-Ha | - |
dc.contributor.author | 이재하 | - |
dc.date.accessioned | 2011-12-13T05:25:07Z | - |
dc.date.available | 2011-12-13T05:25:07Z | - |
dc.date.issued | 1999 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=156220&flag=dissertation | - |
dc.identifier.uri | http://hdl.handle.net/10203/33148 | - |
dc.description | 학위논문(박사) - 한국과학기술원 : 전산학과, 1999.8, [ ii, 104 p. ] | - |
dc.description.abstract | Path planning in an environment cluttered with obstacles is a basic problem in computational geometry and robotics. Recently, researches on the visibility-based path planning algorithms have attracted much attention, where the robot (or a person) has visibility. These researches divides into two categories: online navigations and pursuit-evasions. In online navigation problems, the robot has to find a target or explore the environment without knowing the geometry of the obstacles. In pursuit-evasions, the robot with visibility has to find a mobile target. In this thesis, we deal with various versions of the visibility-based path planning problems. These problems are natural extensions of the well-known geometric problems including the shortest path problem and watchman route problem and the art gallery problems. In the first part, we consider an online navigation problem, called online kernel-search problem. The online kernel-search problem is for a mobile robot with 360° visibility to move from a starting point s to the closest kernel point κ within an unknown star-shaped polygon. The goal is to minimize the ratio of the distance traveled by the robot to the length of the shortest s-t path. Icking and Klein first introduced this problem and presented a very intuitive strategy and showed that their strategy is 5.331-competitive. We show that their strategy is, in fact, π+1(?4.14)-competiive. Since it is known that their strategy is no better than (π+1)-competitive, our new analysis is tight. Next, we present a new simple strategy that is $1+2\sqrt{2};(< 3.829)$-competitive. In the second part, we consider visibility-based pursuit-evasion problems stated as follows: given a polygonal region, a searcher with visibility, and an {\em unpredictable} intruder that is arbitrarily faster than the searcher, plan the motion of the searcher so as to see the intruder. In particular, we mainly discuss about the following question. Given a simple polygon with a door (i.e.,... | eng |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.subject | Polygon | - |
dc.subject | Path planning | - |
dc.subject | Visibility | - |
dc.subject | Algorithm | - |
dc.subject | Competitive analysis | - |
dc.subject | 근사분석 | - |
dc.subject | 다각형 | - |
dc.subject | 경로 계획 | - |
dc.subject | 가시성 | - |
dc.subject | 알고리즘 | - |
dc.title | Visibility-based path planning algorithms in a polygon | - |
dc.title.alternative | 다각형에서의 가시기반 경로계획 알고리즘 | - |
dc.type | Thesis(Ph.D) | - |
dc.identifier.CNRN | 156220/325007 | - |
dc.description.department | 한국과학기술원 : 전산학과, | - |
dc.identifier.uid | 000945322 | - |
dc.contributor.localauthor | Chwa, Kyung-Yong | - |
dc.contributor.localauthor | 좌경룡 | - |
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