Visibility-based path planning algorithms in a polygon다각형에서의 가시기반 경로계획 알고리즘

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dc.contributor.advisorChwa, Kyung-Yong-
dc.contributor.advisor좌경룡-
dc.contributor.authorLee, Jae-Ha-
dc.contributor.author이재하-
dc.date.accessioned2011-12-13T05:25:07Z-
dc.date.available2011-12-13T05:25:07Z-
dc.date.issued1999-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=156220&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/33148-
dc.description학위논문(박사) - 한국과학기술원 : 전산학과, 1999.8, [ ii, 104 p. ]-
dc.description.abstractPath planning in an environment cluttered with obstacles is a basic problem in computational geometry and robotics. Recently, researches on the visibility-based path planning algorithms have attracted much attention, where the robot (or a person) has visibility. These researches divides into two categories: online navigations and pursuit-evasions. In online navigation problems, the robot has to find a target or explore the environment without knowing the geometry of the obstacles. In pursuit-evasions, the robot with visibility has to find a mobile target. In this thesis, we deal with various versions of the visibility-based path planning problems. These problems are natural extensions of the well-known geometric problems including the shortest path problem and watchman route problem and the art gallery problems. In the first part, we consider an online navigation problem, called online kernel-search problem. The online kernel-search problem is for a mobile robot with 360° visibility to move from a starting point s to the closest kernel point κ within an unknown star-shaped polygon. The goal is to minimize the ratio of the distance traveled by the robot to the length of the shortest s-t path. Icking and Klein first introduced this problem and presented a very intuitive strategy and showed that their strategy is 5.331-competitive. We show that their strategy is, in fact, π+1(?4.14)-competiive. Since it is known that their strategy is no better than (π+1)-competitive, our new analysis is tight. Next, we present a new simple strategy that is $1+2\sqrt{2};(< 3.829)$-competitive. In the second part, we consider visibility-based pursuit-evasion problems stated as follows: given a polygonal region, a searcher with visibility, and an {\em unpredictable} intruder that is arbitrarily faster than the searcher, plan the motion of the searcher so as to see the intruder. In particular, we mainly discuss about the following question. Given a simple polygon with a door (i.e.,...eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectPolygon-
dc.subjectPath planning-
dc.subjectVisibility-
dc.subjectAlgorithm-
dc.subjectCompetitive analysis-
dc.subject근사분석-
dc.subject다각형-
dc.subject경로 계획-
dc.subject가시성-
dc.subject알고리즘-
dc.titleVisibility-based path planning algorithms in a polygon-
dc.title.alternative다각형에서의 가시기반 경로계획 알고리즘-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN156220/325007-
dc.description.department한국과학기술원 : 전산학과, -
dc.identifier.uid000945322-
dc.contributor.localauthorChwa, Kyung-Yong-
dc.contributor.localauthor좌경룡-
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CS-Theses_Ph.D.(박사논문)
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