Are Multi-view Edges Incomplete for Depth Estimation?

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Depth estimation tries to obtain 3D scene geometry from low-dimensional data like 2D images. This is a vital operation in computer vision and any general solution must preserve all depth information of potential relevance to support higher-level tasks. For scenes with well-defined depth, this work shows that multi-view edges can encode all relevant information-that multi-view edges are complete. For this, we follow Elder's complementary work on the completeness of 2D edges for image reconstruction. We deploy an image-space geometric representation: an encoding of multi-view scene edges as constraints and a diffusion reconstruction method for inverting this code into depth maps. Due to inaccurate constraints, diffusion-based methods have previously underperformed against deep learning methods; however, we will reassess the value of diffusion-based methods and show their competitiveness without requiring training data. To begin, we work with structured light fields and epipolar plane images (EPIs). EPIs present high-gradient edges in the angular domain: with correct processing, EPIs provide depth constraints with accurate occlusion boundaries and view consistency. Then, we present a differentiable representation form that allows the constraints and the diffusion reconstruction to be optimized in an unsupervised way via a multi-view reconstruction loss. This is based around point splatting via radiative transport, and extends to unstructured multi-view images. We evaluate our reconstructions for accuracy, occlusion handling, view consistency, and sparsity to show that they retain the geometric information required for higher-level tasks.
Publisher
SPRINGER
Issue Date
2024-07
Language
English
Article Type
Article
Citation

INTERNATIONAL JOURNAL OF COMPUTER VISION, v.132, no.7, pp.2639 - 2673

ISSN
0920-5691
DOI
10.1007/s11263-023-01890-y
URI
http://hdl.handle.net/10203/322456
Appears in Collection
CS-Journal Papers(저널논문)
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