Space-adaptive Artwork Placement Based on Content Similarities for Curating Thematic Spaces in a Virtual Museum

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Virtual Reality (VR) provides curators with the tools to design immersive 3D exhibition spaces. However, manually positioning artworks in VR is labor-intensive, and most existing automated methods are limited in considering both artwork content and spatial characteristics, as well as accommodating curators' design preferences. To address these challenges, we present a virtual exhibition authoring system that automatically generates optimized artwork placements for thematic space layouts, where exhibits are grouped by conceptual themes and arranged as clusters. Our approach clusters artworks based on five content similarity factors-color, material, description, artist, and production date-and allows curators to adjust the importance of each factor and set limits on cluster sizes according to their design goals. A genetic optimization algorithm is employed to determine the placement of artworks, using four cost functions-intra-cluster distance, inter-cluster distance, intra-cluster intervisibility, and occupancy-to evaluate the arrangement with respect to spatial characteristics. The effectiveness of our approach is demonstrated through a series of practical scenarios and an expert evaluation with curators.
Publisher
ASSOC COMPUTING MACHINERY
Issue Date
2024-03
Language
English
Article Type
Article
Citation

ACM JOURNAL ON COMPUTING AND CULTURAL HERITAGE, v.17, no.1

ISSN
1556-4673
DOI
10.1145/3631134
URI
http://hdl.handle.net/10203/322450
Appears in Collection
GCT-Journal Papers(저널논문)
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