Effects of Reward Schedule and Avatar Visibility on Joint Agency during VR Collaboration

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dc.contributor.authorLee, Seung Unko
dc.contributor.authorKim, Jinwookko
dc.contributor.authorLee, Jeongmiko
dc.date.accessioned2023-11-22T02:00:22Z-
dc.date.available2023-11-22T02:00:22Z-
dc.date.created2023-11-02-
dc.date.created2023-11-02-
dc.date.issued2023-11-
dc.identifier.citationIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.29, no.11, pp.4372 - 4382-
dc.identifier.issn1077-2626-
dc.identifier.urihttp://hdl.handle.net/10203/315023-
dc.description.abstractJoint agency, a group-level sense of agency, has been studied as an essential social cognitive element while engaging in collaborative tasks. The joint agency has been actively investigated in diverse contexts (e.g., performance, reward schedules, and predictability), yet the studies were mostly conducted in traditional 2D computer environments. Since virtual reality (VR) is an emerging technology for remote collaboration, we aimed to probe the effects of traditional reward schedule factors along with novel VR features (i.e., avatar visibility) on joint agency during remote collaboration. In this study, we implemented an experiment based on a card-matching game to test the effects of the reward schedule (fair or equal) and the counterpart's avatar hand visibility (absent or present) on the sense of joint agency. The results showed that participants felt a higher sense of joint agency when the reward was distributed equally regardless of the individual performance and when the counterpart's avatar hand was present. Moreover, the effects of reward schedule and avatar hand visibility interacted, with a bigger amount of deficit for the absent avatar hand when the reward was distributed differentially according to performance. Interestingly, the sense of joint agency was strongly correlated to the level of collaborative performance, as well as to perceptions of other social cognitive factors, including cooperativeness, reward fairness, and social presence. These results contribute to the understanding of joint agency perceptions during VR collaboration and provide design guidelines for remote collaborative tasks and environments for users' optimal social experience and performance.-
dc.languageEnglish-
dc.publisherIEEE COMPUTER SOC-
dc.titleEffects of Reward Schedule and Avatar Visibility on Joint Agency during VR Collaboration-
dc.typeArticle-
dc.identifier.wosid001099919100006-
dc.identifier.scopusid2-s2.0-85174825691-
dc.type.rimsART-
dc.citation.volume29-
dc.citation.issue11-
dc.citation.beginningpage4372-
dc.citation.endingpage4382-
dc.citation.publicationnameIEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS-
dc.identifier.doi10.1109/tvcg.2023.3320221-
dc.contributor.localauthorLee, Jeongmi-
dc.contributor.nonIdAuthorLee, Seung Un-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle; Proceedings Paper-
dc.subject.keywordAuthorJoint Agency-
dc.subject.keywordAuthorPerformance-
dc.subject.keywordAuthorReward Schedule-
dc.subject.keywordAuthorAvatar Visibility-
dc.subject.keywordAuthorVirtual Reality-
dc.subject.keywordAuthorCollaboration-
dc.subject.keywordPlusSENSE-
dc.subject.keywordPlusSTRENGTHENS-
dc.subject.keywordPlusFEEDBACK-
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