Trajectory-free reactive stepping of physics-based character using momentum control

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dc.contributor.authorLee, Sukwonko
dc.contributor.authorChoi, Hyunchulko
dc.contributor.authorJin, Taeilko
dc.contributor.authorLee, Sung-Heeko
dc.date.accessioned2023-11-13T07:01:20Z-
dc.date.available2023-11-13T07:01:20Z-
dc.date.created2023-11-13-
dc.date.issued2015-08-
dc.identifier.citation14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2015, pp.202-
dc.identifier.urihttp://hdl.handle.net/10203/314526-
dc.description.abstractWe introduce a trajectory-free reactive stepping controller using momentum control. The controller is characterized by moving passively in the direction of external pushes without attempting to follow some prescribed trajectory, thereby achieving a natural reactive stepping behavior adaptive to various perturbations.-
dc.languageEnglish-
dc.publisherACM Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH)-
dc.titleTrajectory-free reactive stepping of physics-based character using momentum control-
dc.typeConference-
dc.identifier.scopusid2-s2.0-84956657779-
dc.type.rimsCONF-
dc.citation.beginningpage202-
dc.citation.publicationname14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2015-
dc.identifier.conferencecountryUS-
dc.identifier.conferencelocationLos Angeles, CA-
dc.identifier.doi10.1145/2786784.2795144-
dc.contributor.localauthorLee, Sung-Hee-
dc.contributor.nonIdAuthorChoi, Hyunchul-
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GCT-Conference Papers(학술회의논문)
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