Altruism in games: Helping others help themselves

Cited 2 time in webofscience Cited 0 time in scopus
  • Hit : 45
  • Download : 0
Altruistic behavior is often considered the building block of a civic society. As more people interact with others in online environments, altruistic behaviors therein have become an interesting issue for analysis. In this paper, we investigate it in MMORPGs (Massively Multiplayer Online Role-Playing Games) that provide the most realistic, lifelike experiences. Specifically we look at the altruistic behaviors in Aion, an MMORPG serviced by NC Soft, Inc., of Korea. We analyze two types of behaviors, namely donation of cyber assets and guided co-play with lowerlevel users. We find that benefiting from altruistic behaviors can initiate pay-it-forward phenomena, and increases a player's customer loyalty and satisfaction from the game.
Publisher
IEEE Computer Society
Issue Date
2014-12
Language
English
Citation

2014 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014

ISSN
2156-8146
DOI
10.1109/NetGames.2014.7008967
URI
http://hdl.handle.net/10203/314163
Appears in Collection
GCT-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 2 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0