In this paper, we propose a digital learning environment for the education of components of Korea traditional dance. This study analyzes the existing apprenticeship contents and training methods. And we propose a digital teaching methods that can increase the learning effect. The educational content of Seungmu(monk's dance) is consist of stepping, keeping time, motion, emotion and rhythmic pattern. Training method are direct instruction, direct demonstration and explaining metaphor. We propose learning methods to increase the learning effect and technology to reflect the intention of each elements. We made the prototype for education of stepping in Seungmu elements.