The Shape Part Slot Machine: Contact-Based Reasoning for Generating 3D Shapes from Parts

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We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a graph of “slots,” where each slot is a region of contact between two shape parts. Based on this representation, we design a graph-neural-network-based model for generating new slot graphs and retrieving compatible parts, as well as a gradient-descent-based optimization scheme for assembling the retrieved parts into a complete shape that respects the generated slot graph. This approach does not require any semantic part labels; interestingly, it also does not require complete part geometries—reasoning about the slots proves sufficient to generate novel, high-quality 3D shapes. We demonstrate that our method generates shapes that outperform existing modeling-by-assembly approaches regarding quality, diversity, and structural complexity.
Publisher
European Conference on Computer Vision
Issue Date
2022-10
Language
English
Citation

European Conference on Computer Vision, ECCV 2022, pp.610 - 626

ISSN
0302-9743
DOI
10.1007/978-3-031-20062-5_35
URI
http://hdl.handle.net/10203/299638
Appears in Collection
CS-Conference Papers(학술회의논문)
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