The show must go on? The entertainment industry during (and after) COVID-19

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dc.contributor.authorRyu, Sunghanko
dc.contributor.authorCho, Daegonko
dc.date.accessioned2022-05-06T08:02:22Z-
dc.date.available2022-05-06T08:02:22Z-
dc.date.created2022-03-14-
dc.date.created2022-03-14-
dc.date.created2022-03-14-
dc.date.issued2022-04-
dc.identifier.citationMEDIA CULTURE & SOCIETY, v.44, no.3, pp.591 - 600-
dc.identifier.issn0163-4437-
dc.identifier.urihttp://hdl.handle.net/10203/296414-
dc.description.abstractThis article outlines how the COVID-19 pandemic has influenced different domains of the global entertainment industry regarding the physicality, synchronicity, and digitizablity of businesses. Physical location-based businesses with synchronous content delivery suffer from the outbreak; online businesses largely benefit from the lockdown situation. Continuity of impact is influenced by two interrelated factors: (1) whether there are explicit alternatives for consumers and (2) whether the altered consumer attitudes and behaviors during the pandemic become habitual, transformative, or ceased. We reach two points of comparison: the direction of the COVID-19 impacts (positive vs negative) and the continuity of the changes (continuous vs temporal). Our analysis yields four different scenarios that help us take a view of the unprecedented effects on the entertainment industry with a more comprehensive perspective: disastrous (negative and continuous), silver lining (negative and temporal), fortuitous (positive and temporal), and triumphant (positive and continuous).-
dc.languageEnglish-
dc.publisherSAGE PUBLICATIONS LTD-
dc.titleThe show must go on? The entertainment industry during (and after) COVID-19-
dc.typeArticle-
dc.identifier.wosid000762781200001-
dc.identifier.scopusid2-s2.0-85125902366-
dc.type.rimsART-
dc.citation.volume44-
dc.citation.issue3-
dc.citation.beginningpage591-
dc.citation.endingpage600-
dc.citation.publicationnameMEDIA CULTURE & SOCIETY-
dc.identifier.doi10.1177/01634437221079561-
dc.contributor.localauthorCho, Daegon-
dc.contributor.nonIdAuthorRyu, Sunghan-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorCOVID-19-
dc.subject.keywordAuthordigitizablity-
dc.subject.keywordAuthorentertainment industry-
dc.subject.keywordAuthorgames-
dc.subject.keywordAuthormovie-
dc.subject.keywordAuthoronline streaming-
dc.subject.keywordAuthorphysicality-
dc.subject.keywordAuthorsynchronicity-
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