DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Kim, Juho | - |
dc.contributor.advisor | 김주호 | - |
dc.contributor.author | Yang, Saelyne | - |
dc.date.accessioned | 2022-04-27T19:31:54Z | - |
dc.date.available | 2022-04-27T19:31:54Z | - |
dc.date.issued | 2021 | - |
dc.identifier.uri | http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=948457&flag=dissertation | en_US |
dc.identifier.uri | http://hdl.handle.net/10203/296105 | - |
dc.description | 학위논문(석사) - 한국과학기술원 : 전산학부, 2021.2,[iv, 27 p. :] | - |
dc.description.abstract | Live streaming visual art such as drawing or using design software is gaining popularity. An important aspect of live streams is the direct and real-time communication between streamers and viewers. However, currently available text-based interaction limits the expressiveness of viewers as well as streamers, especially when they refer to specific moments or objects in the stream. To investigate the feasibility of using snapshots of streamed content as a way to enhance streamer-viewer interaction, we introduce Snapstream, a system that allows users to take snapshots of the live stream, annotate them, and share the annotated snapshots in the chat. Streamers can also verbally reference a specific snapshot during streaming to respond to viewers' questions or comments. Results from live deployments show that participants communicate more expressively and clearly with increased engagement using Snapstream. Participants used snapshots to reference part of the artwork, give suggestions on it, make fun images or memes, and log intermediate milestones. Our findings suggest that visual interaction enables richer experiences in live streaming. Finally, we discuss various possibilities of using snapshots in live streams. | - |
dc.language | eng | - |
dc.publisher | 한국과학기술원 | - |
dc.subject | live streaming▼avideo interaction▼achat interaction▼acontext sharing▼areferencing techniques | - |
dc.subject | 라이브 스트리밍▼a비디오 인터랙션▼a채팅 인터랙션▼a컨텍스트 공유▼a참조 기술 | - |
dc.title | Snapstream: snapshot-based interaction in live streaming for visual art | - |
dc.title.alternative | 라이브 스트리밍에서의 스냅샷 기반 인터랙션 | - |
dc.type | Thesis(Master) | - |
dc.identifier.CNRN | 325007 | - |
dc.description.department | 한국과학기술원 :전산학부, | - |
dc.contributor.alternativeauthor | 양세린 | - |
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