DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Taesu | ko |
dc.contributor.author | Shunayeva, Aigerim | ko |
dc.contributor.author | Lee, Gyunpyo | ko |
dc.contributor.author | Suk, Hyeon-Jeong | ko |
dc.date.accessioned | 2022-04-27T01:00:27Z | - |
dc.date.available | 2022-04-27T01:00:27Z | - |
dc.date.created | 2022-03-14 | - |
dc.date.created | 2022-03-14 | - |
dc.date.issued | 2022-01 | - |
dc.identifier.citation | DIGITAL CREATIVITY, v.33, no.1, pp.49 - 63 | - |
dc.identifier.issn | 1462-6268 | - |
dc.identifier.uri | http://hdl.handle.net/10203/295912 | - |
dc.description.abstract | Designers desire to sketch their concepts and produce prototypes in a real-time setting. This study developed a virtual reality (VR) supported lighting sketch tool for vehicle interior designers. The tool incorporated lighting design with drag-and-drop functionality and high-definition vehicle rendering. The tool also used the Wizard-of-Oz method to help design participants easily immerse themselves into the design tasks. Six designers participated in two consecutive hour-long design workshops to evaluate the design tool. Each designer sketched eight scenarios, and the workshop gathered 48 design outcomes. In addition, a thirty-minute post-interview evaluated usability, the immersive experience of the virtual environment, and the expected role of the wizard. Finally, thematic coding was used on both workshop and post-interview verbal records to further evaluate the tool's compatibility. As a result, three vital roles of the tool were identified. First, the tool encouraged the iteration process. The tool also gave realistic design-practice experiences and would be suitable for sketching lighting in the workplace. Finally, the tool allowed designers to immerse themselves in the design space. This research anticipates a well-illustrated virtual context and situations that invite designers into an inspirational lighting design workplace. | - |
dc.language | English | - |
dc.publisher | ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD | - |
dc.title | Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method | - |
dc.type | Article | - |
dc.identifier.wosid | 000759274700001 | - |
dc.identifier.scopusid | 2-s2.0-85125411714 | - |
dc.type.rims | ART | - |
dc.citation.volume | 33 | - |
dc.citation.issue | 1 | - |
dc.citation.beginningpage | 49 | - |
dc.citation.endingpage | 63 | - |
dc.citation.publicationname | DIGITAL CREATIVITY | - |
dc.identifier.doi | 10.1080/14626268.2022.2039716 | - |
dc.contributor.localauthor | Suk, Hyeon-Jeong | - |
dc.contributor.nonIdAuthor | Shunayeva, Aigerim | - |
dc.contributor.nonIdAuthor | Lee, Gyunpyo | - |
dc.description.isOpenAccess | N | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordAuthor | Car interior design | - |
dc.subject.keywordAuthor | lighting design | - |
dc.subject.keywordAuthor | virtual reality | - |
dc.subject.keywordAuthor | virtual sketching | - |
dc.subject.keywordPlus | ENVIRONMENTS | - |
dc.subject.keywordPlus | INTERIOR | - |
dc.subject.keywordPlus | PRODUCT | - |
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