Sketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method

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dc.contributor.authorKim, Taesuko
dc.contributor.authorShunayeva, Aigerimko
dc.contributor.authorLee, Gyunpyoko
dc.contributor.authorSuk, Hyeon-Jeongko
dc.date.accessioned2022-04-27T01:00:27Z-
dc.date.available2022-04-27T01:00:27Z-
dc.date.created2022-03-14-
dc.date.created2022-03-14-
dc.date.issued2022-01-
dc.identifier.citationDIGITAL CREATIVITY, v.33, no.1, pp.49 - 63-
dc.identifier.issn1462-6268-
dc.identifier.urihttp://hdl.handle.net/10203/295912-
dc.description.abstractDesigners desire to sketch their concepts and produce prototypes in a real-time setting. This study developed a virtual reality (VR) supported lighting sketch tool for vehicle interior designers. The tool incorporated lighting design with drag-and-drop functionality and high-definition vehicle rendering. The tool also used the Wizard-of-Oz method to help design participants easily immerse themselves into the design tasks. Six designers participated in two consecutive hour-long design workshops to evaluate the design tool. Each designer sketched eight scenarios, and the workshop gathered 48 design outcomes. In addition, a thirty-minute post-interview evaluated usability, the immersive experience of the virtual environment, and the expected role of the wizard. Finally, thematic coding was used on both workshop and post-interview verbal records to further evaluate the tool's compatibility. As a result, three vital roles of the tool were identified. First, the tool encouraged the iteration process. The tool also gave realistic design-practice experiences and would be suitable for sketching lighting in the workplace. Finally, the tool allowed designers to immerse themselves in the design space. This research anticipates a well-illustrated virtual context and situations that invite designers into an inspirational lighting design workplace.-
dc.languageEnglish-
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD-
dc.titleSketching in-vehicle ambient lighting in virtual reality with the Wizard-of-Oz method-
dc.typeArticle-
dc.identifier.wosid000759274700001-
dc.identifier.scopusid2-s2.0-85125411714-
dc.type.rimsART-
dc.citation.volume33-
dc.citation.issue1-
dc.citation.beginningpage49-
dc.citation.endingpage63-
dc.citation.publicationnameDIGITAL CREATIVITY-
dc.identifier.doi10.1080/14626268.2022.2039716-
dc.contributor.localauthorSuk, Hyeon-Jeong-
dc.contributor.nonIdAuthorShunayeva, Aigerim-
dc.contributor.nonIdAuthorLee, Gyunpyo-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorCar interior design-
dc.subject.keywordAuthorlighting design-
dc.subject.keywordAuthorvirtual reality-
dc.subject.keywordAuthorvirtual sketching-
dc.subject.keywordPlusENVIRONMENTS-
dc.subject.keywordPlusINTERIOR-
dc.subject.keywordPlusPRODUCT-
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