Modeling user performance in moving-target acquisition tasks with input latency입력 지연시간이 있는 움직이는 타겟 획득 과업에서의 사용자 성능 모델링

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dc.contributor.advisorNam, Juhan-
dc.contributor.advisor남주한-
dc.contributor.authorLee, Injung-
dc.date.accessioned2022-04-15T01:53:39Z-
dc.date.available2022-04-15T01:53:39Z-
dc.date.issued2021-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=962490&flag=dissertationen_US
dc.identifier.urihttp://hdl.handle.net/10203/294537-
dc.description.abstractWhile modeling user performance in human-computer interaction has been actively conducted, the user input in a temporally constrained task has not been sufficiently studied. However, for tasks such as games where real-time human-computer interaction is crucial, it is essential to understand the impact of time constraints. Therefore, this paper proposed a cognitive model that understands the effects of input latency -- as a kind of temporal variable -- on user input, and predicts user input behavior in the moving-target acquisition (MTA) task. Then, as an application of the proposed model, a latency compensation method was developed to maintain players' performance regardless of input latency. This dissertation also verified the accuracy of the proposed model by analyzing play data of various games designed for the experiments and a game in actual service. Finally, a number of artificial players were created using the model's free parameters extracted from the actual game data. The virtual players and the model were used to develop a game design assisting tool that predicts the difficulty of MTA games. The proposed model was able to simulate user behavior with the presence of input delay with high accuracy, and it is expected to be applicable to interface design where temporal factors matter.-
dc.languageeng-
dc.titleModeling user performance in moving-target acquisition tasks with input latency-
dc.title.alternative입력 지연시간이 있는 움직이는 타겟 획득 과업에서의 사용자 성능 모델링-
dc.identifier.CNRN325007-
dc.description.department한국과학기술원 :문화기술대학원,-
dc.description.isOpenAccess학위논문(박사) - 한국과학기술원 : 문화기술대학원, 2021.8,[viii, 132 p. :]-
dc.publisher.country한국과학기술원-
dc.type.journalArticleThesis(Ph.D)-
dc.contributor.alternativeauthor이인정-
dc.subject.keywordAuthorHuman-computer interaction▼aUser performance model▼aCognitive modeling▼aHuman factors▼aUser interface▼aGame simulation-
dc.subject.keywordAuthor인간-컴퓨터 상호작용▼a사용자 성능 모델▼a인지 모델링▼a인간 공학▼a사용자 인터페이스▼a게임 시뮬레이션-
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