Utilizing textual information for reinforcement learning강화학습을 위한 텍스트 부가정보 활용에 대한 연구

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dc.contributor.advisorKim, Kee-Eung-
dc.contributor.advisor김기응-
dc.contributor.authorKim, Shinhyung-
dc.date.accessioned2021-05-13T19:38:06Z-
dc.date.available2021-05-13T19:38:06Z-
dc.date.issued2020-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=925149&flag=dissertationen_US
dc.identifier.urihttp://hdl.handle.net/10203/284988-
dc.description학위논문(석사) - 한국과학기술원 : 전산학부, 2020.8,[iii, 19 p. :]-
dc.description.abstractIn this paper, we research the effectiveness of utilizing textual information for reinforcement learning agent while conducting reinforcement learning. We design a hierarchical policy architecture, and make the low-level policy to take on fine-grained control of the agent and let the high-level policy to order the low-level policy how to navigate, dividing the process of game control into high-level planning and low-level control. We give the manual text as an input to high-level policy to utilize the high-level planning information contained in the text. We experiment with Montezuma's Revenge on gym environment and compared performance of the model using textual information with the model that doesn't use textual information.-
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectReinforcement Learning▼aNatural Language Processing▼aMachine Learning▼aDeep Learning▼aTextual Information-
dc.subject강화학습▼a자연어처리▼a텍스트 부가정보▼a기계학습▼a심층학습-
dc.titleUtilizing textual information for reinforcement learning-
dc.title.alternative강화학습을 위한 텍스트 부가정보 활용에 대한 연구-
dc.typeThesis(Master)-
dc.identifier.CNRN325007-
dc.description.department한국과학기술원 :전산학부,-
dc.contributor.alternativeauthor김신형-
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CS-Theses_Master(석사논문)
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