Personal audio system for neckband headset with low computational complexity

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dc.contributor.authorJeon, Se-Woonko
dc.contributor.authorChoi, Jung-Wooko
dc.date.accessioned2020-12-31T01:50:03Z-
dc.date.available2020-12-31T01:50:03Z-
dc.date.created2020-12-02-
dc.date.created2020-12-02-
dc.date.created2020-12-02-
dc.date.created2020-12-02-
dc.date.issued2020-12-
dc.identifier.citationJOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA, v.148, no.6, pp.3913 - 3927-
dc.identifier.issn0001-4966-
dc.identifier.urihttp://hdl.handle.net/10203/279372-
dc.description.abstractPersonal audio systems have been developed based on various approaches with the goal of synthesizing an isolated sound zone that avoids disturbing others in different locations. In this work, a near-field solution for a neckband headset using three loudspeakers positioned close to each ear is proposed. In particular, it is an attempt to derive a simple multichannel filter for reducing the computational cost in mobile devices. Unlike super-directive beamforming techniques, the controlled radiation pattern is not highly directional but can boost the near-field sound, thereby providing an extra sound level difference between the listener's ear locations and far-field surrounding areas. For this purpose, a multichannel filter is designed using a conventional pressure matching technique for reproducing a target signal at the ear location while suppressing sound radiation to a far-field. It is shown that the optimal filter weights can be successfully approximated in the form of a simple broadside differential array pattern. The simplified filter structure can be realized using only two second-order infinite impulse response filters for driving the middle and two side loudspeakers. Through various simulations and experiments, it is demonstrated that the proposed solution can effectively realize a personal audio system with a minimal loss of sound isolation performance.-
dc.languageEnglish-
dc.publisherACOUSTICAL SOC AMER AMER INST PHYSICS-
dc.titlePersonal audio system for neckband headset with low computational complexity-
dc.typeArticle-
dc.identifier.wosid000602668400006-
dc.identifier.scopusid2-s2.0-85099267053-
dc.type.rimsART-
dc.citation.volume148-
dc.citation.issue6-
dc.citation.beginningpage3913-
dc.citation.endingpage3927-
dc.citation.publicationnameJOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA-
dc.identifier.doi10.1121/10.0002941-
dc.contributor.localauthorChoi, Jung-Woo-
dc.contributor.nonIdAuthorJeon, Se-Woon-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordPlusACOUSTIC CONTRAST CONTROL-
dc.subject.keywordPlusSOUND FIELD REPRODUCTION-
dc.subject.keywordPlusLOUDSPEAKER ARRAY-
dc.subject.keywordPlusPRIVATE SOUND-
dc.subject.keywordPlusGENERATION-
dc.subject.keywordPlusSIGNAL-
dc.subject.keywordPlusIMPLEMENTATION-
dc.subject.keywordPlusDESIGN-
dc.subject.keywordPlusZONES-
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