DC Field | Value | Language |
---|---|---|
dc.contributor.author | Korolov, Dmytro | ko |
dc.contributor.author | Roble, Doug | ko |
dc.contributor.author | Bazin, Jean-Charles | ko |
dc.contributor.author | Zioma, Renaldas | ko |
dc.contributor.author | Pieke, Rob | ko |
dc.contributor.author | Kember, Jeff | ko |
dc.contributor.author | Luebke, David | ko |
dc.date.accessioned | 2020-02-05T00:20:26Z | - |
dc.date.available | 2020-02-05T00:20:26Z | - |
dc.date.created | 2020-02-05 | - |
dc.date.issued | 2018-08 | - |
dc.identifier.citation | ACM SIGGRAPH 2018 Panels - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2018, pp.1 - 2 | - |
dc.identifier.uri | http://hdl.handle.net/10203/272055 | - |
dc.description.abstract | This panel discusses trends and prospects for using AI tools in the VFX pipeline. Panel experts will talk about the current AI tools that work in the industry, give answers to questions and their vision of their technology development. | - |
dc.language | English | - |
dc.publisher | Association for Computing Machinery, Inc | - |
dc.title | Future of artificial intelligence and deep learning tools for VFX | - |
dc.type | Conference | - |
dc.identifier.scopusid | 2-s2.0-85055108176 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 1 | - |
dc.citation.endingpage | 2 | - |
dc.citation.publicationname | ACM SIGGRAPH 2018 Panels - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2018 | - |
dc.identifier.conferencecountry | CN | - |
dc.identifier.conferencelocation | Vancouver, Canada | - |
dc.identifier.doi | 10.1145/3209621.3219782 | - |
dc.contributor.nonIdAuthor | Korolov, Dmytro | - |
dc.contributor.nonIdAuthor | Roble, Doug | - |
dc.contributor.nonIdAuthor | Zioma, Renaldas | - |
dc.contributor.nonIdAuthor | Pieke, Rob | - |
dc.contributor.nonIdAuthor | Kember, Jeff | - |
dc.contributor.nonIdAuthor | Luebke, David | - |
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