AXGAMES: Towards Crowdsourcing Quality Target Determination in Approximate Computing

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dc.contributor.authorPARK, JONGSEko
dc.contributor.authorAmaro, Emmanuelko
dc.contributor.authorMahajan, Divyako
dc.contributor.authorThwaites, Bradleyko
dc.contributor.authorEsmaeilzadeh, Hadiko
dc.date.accessioned2019-12-13T13:26:37Z-
dc.date.available2019-12-13T13:26:37Z-
dc.date.created2019-12-04-
dc.date.issued2016-04-02-
dc.identifier.citationInternational Conference on Architectural Support for Programming Languages and Operating Systems (ASPLOS)-
dc.identifier.urihttp://hdl.handle.net/10203/269643-
dc.languageEnglish-
dc.publisherACM SIGARCH, SIGOPS, SIGPLAN-
dc.titleAXGAMES: Towards Crowdsourcing Quality Target Determination in Approximate Computing-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationnameInternational Conference on Architectural Support for Programming Languages and Operating Systems (ASPLOS)-
dc.identifier.conferencecountryUS-
dc.identifier.conferencelocationAtlanta, GA-
dc.contributor.nonIdAuthorAmaro, Emmanuel-
dc.contributor.nonIdAuthorMahajan, Divya-
dc.contributor.nonIdAuthorThwaites, Bradley-
dc.contributor.nonIdAuthorEsmaeilzadeh, Hadi-
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