PlayMaker: A Participatory Design Method for Creating Entertainment Application Concepts Using Activity Data

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The public's ever-growing interest in health has led the well-being industry to explosive growth over the years. This propelled activity trackers as one of the trendiest items among the current day wearable devices. Seeking new opportunities for effective data utilization, we present a participatory design method that explores the fusion of activity data with entertainment application. In this method we spur participants to design by mix-and-matching activity tracker data attributes to existing entertainment application features to produce new concepts. We report two cases of method implementation and further discuss the opportunities of activity tracker data as means for entertainment application design.
Publisher
ACM Special Interest Group on Computer-Human Interaction (SIGCHI)
Issue Date
2019-05-05
Language
English
Citation

CHI '19 CHI Conference on Human Factors in Computing Systems

DOI
10.1145/3309700.3338450
URI
http://hdl.handle.net/10203/262684
Appears in Collection
ID-Conference Papers(학술회의논문)
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