Motion retargeting to preserve spatial relationship between skinned characters

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dc.contributor.authorJin, Taeilko
dc.contributor.authorKim, Meekyungko
dc.contributor.authorLee, Sung-Heeko
dc.date.accessioned2018-01-30T02:18:24Z-
dc.date.available2018-01-30T02:18:24Z-
dc.date.created2017-12-30-
dc.date.issued2017-07-
dc.identifier.citation16th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2017-
dc.identifier.urihttp://hdl.handle.net/10203/237997-
dc.description.abstractApplying motion capture data for multi-person interaction to virtual characters is challenging because one needs to preserve interaction semantics in addition to satisfying the general requirements for motion retargeting, such as preventing penetration and preserving naturalness. An ecient method for representing the scene semantics of interaction motions is to dene the spatial relationships between body parts of characters. However, existing methods of this kind consider only character skeleton, and thus may require post-processing to rene the interaction motions and remove artifacts from the viewpoint of skin meshes. This paper proposes a novel method for retargeting interaction motions with respect to character skins. To this end, we introduce the aura mesh surrounding a character’s skin in order to represent skin-level spatial relationships between body parts. Using the aura mesh, we can retarget interaction motions while preserving skin-level spatial relationships and reducing skin inter-penetrations.-
dc.languageEnglish-
dc.publisherAssociation for Computing Machinery, Inc-
dc.titleMotion retargeting to preserve spatial relationship between skinned characters-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationname16th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2017-
dc.identifier.conferencecountryUS-
dc.identifier.conferencelocationUCLA Campus, Los Angeles-
dc.identifier.doi10.1145/3099564.3106647-
dc.contributor.nonIdAuthorJin, Taeil-
dc.contributor.nonIdAuthorLee, Sung-Hee-
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