Evaluation of edge-based interaction on a square smartwatch

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dc.contributor.authorAhn, Sunggeunko
dc.contributor.authorLee, Jaeyeonko
dc.contributor.authorPark, Keunwooko
dc.contributor.authorLee, Geehyukko
dc.date.accessioned2017-11-08T05:44:48Z-
dc.date.available2017-11-08T05:44:48Z-
dc.date.created2017-11-06-
dc.date.created2017-11-06-
dc.date.created2017-11-06-
dc.date.issued2018-01-
dc.identifier.citationINTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, v.109, pp.68 - 78-
dc.identifier.issn1071-5819-
dc.identifier.urihttp://hdl.handle.net/10203/226894-
dc.description.abstractResearchers are proposing many approaches to overcome the usability problem of a smartwatch owing to its small touchscreen. One of the promising approaches is to use touch-sensing edges to expand the control space of a smartwatch. We considered possible interaction techniques using touch-sensing edges in combination with the smartwatch touchscreen: single-edge, multi-edge, and edge x screen (edge and touchscreen in combination). We call these techniques square watch interaction (SWI) techniques in this paper because they exploit the form factor of a square smartwatch. To explore the design space and evaluate the usability of the SWI techniques, we implemented a square smartwatch prototype with touch-sensitive edges, and conducted a series of user experiments. The experiment results showed that the SWI techniques enable precise 1D pointing and occlusion-free 2D pointing. The experiments also produced empirical data that reflect human manual skills for the edge x screen techniques. The produced empirical data will provide a practical guideline for the application of the edge x screen techniques. (C) 2017 Elsevier Ltd. All rights reserved.-
dc.languageEnglish-
dc.publisherACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD-
dc.titleEvaluation of edge-based interaction on a square smartwatch-
dc.typeArticle-
dc.identifier.wosid000413386900006-
dc.identifier.scopusid2-s2.0-85028958328-
dc.type.rimsART-
dc.citation.volume109-
dc.citation.beginningpage68-
dc.citation.endingpage78-
dc.citation.publicationnameINTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES-
dc.identifier.doi10.1016/j.ijhcs.2017.08.004-
dc.contributor.localauthorLee, Geehyuk-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorSmartwatch user interface-
dc.subject.keywordAuthorEdge-based interaction-
dc.subject.keywordAuthorEdge x screen interaction-
dc.subject.keywordAuthorSquare watch interaction-
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