Sonic-badminton: Audio-augmented Badminton game for blind people

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dc.contributor.authorKim, Shinko
dc.contributor.authorLee, Kun Pyoko
dc.contributor.authorNam, Tek Jinko
dc.date.accessioned2016-07-06T04:39:16Z-
dc.date.available2016-07-06T04:39:16Z-
dc.date.created2016-06-01-
dc.date.created2016-06-01-
dc.date.issued2016-05-
dc.identifier.citationACM SIGCHI Conference on Human Factors in Computing Systems (CHI)-
dc.identifier.urihttp://hdl.handle.net/10203/209613-
dc.languageEnglish-
dc.publisherACM Special Interest Group on Computer-Human Interaction (SIGCHI)-
dc.titleSonic-badminton: Audio-augmented Badminton game for blind people-
dc.typeConference-
dc.identifier.scopusid2-s2.0-85014600304-
dc.type.rimsCONF-
dc.citation.publicationnameACM SIGCHI Conference on Human Factors in Computing Systems (CHI)-
dc.identifier.conferencecountryUS-
dc.identifier.conferencelocationSan Jose McEnery Convention Center, CA-
dc.contributor.localauthorLee, Kun Pyo-
dc.contributor.localauthorNam, Tek Jin-
dc.contributor.nonIdAuthorKim, Shin-
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ID-Conference Papers(학술회의논문)
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