공공 인터랙티브 예술 작품 “deBallution” 제작을 위한 기초 프로토타입 디자인 연구

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The aim of this research was to make a prototype for producing a public interactive artwork “deBallution”. The interactive artwork concept is to catch an audience throwing movement on a virtual screen through Kinect connected by openFrameworks programming and drawing various generated kaleidoscope images to predict points from the audience throwing on the screen. In accordance with the concept, we made a scenario design, a graphic design, and a technical design for producing an artwork prototype.
Publisher
한국HCI학회
Issue Date
2016-01-27
Language
Korean
Citation

HCI2016, pp.36 - 38

URI
http://hdl.handle.net/10203/208394
Appears in Collection
HSS-Conference Papers(학술회의논문)
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