Showing results 13 to 16 of 16
Clipping-ratio-independent 3D graphics clipping engine by dual-thread algorithm Kim, J.-H.; Chung, K.; Kim, Y.-J.; Kim, S.-H.; Kim, Lee-Sup, 2008 IEEE International Symposium on Circuits and Systems, ISCAS 2008, pp.3534 - 3537, 2008-05-18 |
Memory bandwidth saving by hardware tessellation with vertex shader Chung, K.; Yu, C. -H.; Kim, D.; Kim, Lee-Sup, ELECTRONICS LETTERS, v.45, no.5, pp.259 - 260, 2009-02 |
Tessellation-enabled shader for a bandwidth-limited 3D graphics engine Chung, K.; Yu, C.-H.; Kim, D.; Kim, Lee-Sup, IEEE 2008 Custom Integrated Circuits Conference, CICC 2008, pp.367 - 370, 2008-09-21 |
Vertex cache of programmable geometry processor for mobile multimedia application Chung, K.; Yu, C.-H.; Kim, Lee-Sup, ISCAS 2006: 2006 IEEE International Symposium on Circuits and Systems, pp.1908 - 1911, IEEE, 2006-05-21 |
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