학위논문(석사) - 한국과학기술원 : 웹사이언스공학전공, 2013.8, [ v, 25 p. ]
sentiment analysis; 렉시콘; 게임; 오피니언 마이닝; 다국어; 집단지성; gamification; crowdsourcing; Multilingual; opinion mining; game; lexicon; 감정분석; 게임화
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