Simultaneous Neural and Movement Recording in Large-Scale Immersive Virtual Environments

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Virtual reality (VR) allows precise control and manipulation of rich, dynamic stimuli that, when coupled with on-line motion capture and neural monitoring, can provide a powerful means both of understanding brain behavioral relations in the high dimensional world and of assessing and treating a variety of neural disorders. Here we present a system that combines state-of-the-art, fully immersive, 3D, multi-modal VR with temporally aligned electroencephalographic (EEG) recordings. The VR system is dynamic and interactive across visual, auditory, and haptic interactions, providing sight, sound, touch, and force. Crucially, it does so with simultaneous EEG recordings while subjects actively move about a space. The overall end-to-end latency between real movement and its simulated movement in the VR is approximately 40 ms. Spatial precision of the various devices is on the order of millimeters. The temporal alignment with the neural recordings is accurate to within approximately 1 ms. This powerful combination of systems opens up a new window into brain-behavioral relations and a new means of assessment and rehabilitation of individuals with motor and other disorders.
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Issue Date
2013-10
Language
English
Article Type
Article
Keywords

REALITY; REHABILITATION; SYSTEM; POTENTIALS; INTERFACE; KNOWLEDGE; STROKE; TREMOR; DELAY; HAND

Citation

IEEE TRANSACTIONS ON BIOMEDICAL CIRCUITS AND SYSTEMS, v.7, no.5, pp.713 - 721

ISSN
1932-4545
DOI
10.1109/TBCAS.2012.2236089
URI
http://hdl.handle.net/10203/188534
Appears in Collection
RIMS Journal Papers
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