DC Field | Value | Language |
---|---|---|
dc.contributor.author | Bae, Seok-Hyung | - |
dc.contributor.author | Kobayash, Takahiro | - |
dc.contributor.author | Kijima, Ryugo | - |
dc.contributor.author | Kim, Won-Sup | - |
dc.date.accessioned | 2013-08-22T05:41:45Z | - |
dc.date.available | 2013-08-22T05:41:45Z | - |
dc.date.created | 2013-07-28 | - |
dc.date.issued | 2004-10-25 | - |
dc.identifier.citation | UIST 2004, v., no., pp.81 - 90 | - |
dc.identifier.uri | http://hdl.handle.net/10203/176468 | - |
dc.description.abstract | This paper presents tangible interaction techniques for fine-tuning one-to-one scale NURBS curves on a large display for automotive design. We developed a new graspable handle with a transparent groove that allows designers to manipulate virtual curves on a display screen directly. The use of the proposed handle leads naturally to a rich vocabulary of terms describing interaction techniques that reflect existing shape styling methods. A user test raised various issues related to the graspable user interface, two-handed input, and large-display interaction. | - |
dc.language | ENG | - |
dc.publisher | ACM | - |
dc.title | Tangible NURBS-curve manipulation techniques using graspable handles on a large display | - |
dc.type | Conference | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 81 | - |
dc.citation.endingpage | 90 | - |
dc.citation.publicationname | UIST 2004 | - |
dc.identifier.conferencecountry | United States | - |
dc.identifier.doi | 10.1145/1029632.1029646 | - |
dc.contributor.localauthor | Bae, Seok-Hyung | - |
dc.contributor.nonIdAuthor | Kobayash, Takahiro | - |
dc.contributor.nonIdAuthor | Kijima, Ryugo | - |
dc.contributor.nonIdAuthor | Kim, Won-Sup | - |
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