DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Duk-Su | ko |
dc.contributor.author | Heo, Jae-Pil | ko |
dc.contributor.author | Huh, Jae-Hyuk | ko |
dc.contributor.author | Kim, John | ko |
dc.contributor.author | Yoon, Sung-Eui | ko |
dc.date.accessioned | 2013-08-22T02:23:58Z | - |
dc.date.available | 2013-08-22T02:23:58Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2009-10 | - |
dc.identifier.citation | COMPUTER GRAPHICS FORUM, v.28, no.7, pp.1791 - 1800 | - |
dc.identifier.issn | 0167-7055 | - |
dc.identifier.uri | http://hdl.handle.net/10203/175524 | - |
dc.description.abstract | We present a novel, hybrid parallel continuous collision detection (HPCCD) method that exploits the availability of multi-core CPU and GPU architectures. HPCCD is based oil a bounding volume hierarchy, (BVH) and selectively performs lazy reconstructions. Our method works with a wide variety of deforming models and supports self-collision detection. HPCCD takes advantage of hybrid multi-core architectures - using the general-purpose CPUs to perform the BVH traversal and culling while GPUs are used to perforin elementary tests that reduce to solving cubic equations. We propose a novel task decomposition method that leads to a lock-free parallel algorithm in the main loop of our BVH-based collision detection to create a highly scalable algorithm. By exploiting the availability of hybrid, multi-core CPU and GPU architectures, our proposed method achieves more than air order of magnitude improvement in performance rising four CPU-cores and two GPUs, compared to rising a single CPU-core. This improvement results in an interactive performance, tip to 148fps, for various deforming benchmarks consisting of tens or hundreds of thousand triangles. | - |
dc.language | English | - |
dc.publisher | WILEY-BLACKWELL PUBLISHING | - |
dc.subject | OBJECTS | - |
dc.subject | MODELS | - |
dc.title | HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs | - |
dc.type | Article | - |
dc.identifier.wosid | 000270778100007 | - |
dc.identifier.scopusid | 2-s2.0-71949099451 | - |
dc.type.rims | ART | - |
dc.citation.volume | 28 | - |
dc.citation.issue | 7 | - |
dc.citation.beginningpage | 1791 | - |
dc.citation.endingpage | 1800 | - |
dc.citation.publicationname | COMPUTER GRAPHICS FORUM | - |
dc.contributor.localauthor | Huh, Jae-Hyuk | - |
dc.contributor.localauthor | Yoon, Sung-Eui | - |
dc.contributor.nonIdAuthor | Kim, Duk-Su | - |
dc.contributor.nonIdAuthor | Heo, Jae-Pil | - |
dc.contributor.nonIdAuthor | Kim, John | - |
dc.type.journalArticle | Article | - |
dc.subject.keywordPlus | OBJECTS | - |
dc.subject.keywordPlus | MODELS | - |
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