HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs

Cited 37 time in webofscience Cited 0 time in scopus
  • Hit : 756
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorKim, Duk-Suko
dc.contributor.authorHeo, Jae-Pilko
dc.contributor.authorHuh, Jae-Hyukko
dc.contributor.authorKim, Johnko
dc.contributor.authorYoon, Sung-Euiko
dc.date.accessioned2013-08-22T02:23:58Z-
dc.date.available2013-08-22T02:23:58Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2009-10-
dc.identifier.citationCOMPUTER GRAPHICS FORUM, v.28, no.7, pp.1791 - 1800-
dc.identifier.issn0167-7055-
dc.identifier.urihttp://hdl.handle.net/10203/175524-
dc.description.abstractWe present a novel, hybrid parallel continuous collision detection (HPCCD) method that exploits the availability of multi-core CPU and GPU architectures. HPCCD is based oil a bounding volume hierarchy, (BVH) and selectively performs lazy reconstructions. Our method works with a wide variety of deforming models and supports self-collision detection. HPCCD takes advantage of hybrid multi-core architectures - using the general-purpose CPUs to perform the BVH traversal and culling while GPUs are used to perforin elementary tests that reduce to solving cubic equations. We propose a novel task decomposition method that leads to a lock-free parallel algorithm in the main loop of our BVH-based collision detection to create a highly scalable algorithm. By exploiting the availability of hybrid, multi-core CPU and GPU architectures, our proposed method achieves more than air order of magnitude improvement in performance rising four CPU-cores and two GPUs, compared to rising a single CPU-core. This improvement results in an interactive performance, tip to 148fps, for various deforming benchmarks consisting of tens or hundreds of thousand triangles.-
dc.languageEnglish-
dc.publisherWILEY-BLACKWELL PUBLISHING-
dc.subjectOBJECTS-
dc.subjectMODELS-
dc.titleHPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs-
dc.typeArticle-
dc.identifier.wosid000270778100007-
dc.identifier.scopusid2-s2.0-71949099451-
dc.type.rimsART-
dc.citation.volume28-
dc.citation.issue7-
dc.citation.beginningpage1791-
dc.citation.endingpage1800-
dc.citation.publicationnameCOMPUTER GRAPHICS FORUM-
dc.contributor.localauthorHuh, Jae-Hyuk-
dc.contributor.localauthorYoon, Sung-Eui-
dc.contributor.nonIdAuthorKim, Duk-Su-
dc.contributor.nonIdAuthorHeo, Jae-Pil-
dc.contributor.nonIdAuthorKim, John-
dc.type.journalArticleArticle-
dc.subject.keywordPlusOBJECTS-
dc.subject.keywordPlusMODELS-
Appears in Collection
CS-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 37 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0