Realistic paint simulation based on fluidity, diffusion, and absorption

Cited 4 time in webofscience Cited 6 time in scopus
  • Hit : 527
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorYou, Miko
dc.contributor.authorJang, Taekwonko
dc.contributor.authorCha, Seunghoonko
dc.contributor.authorKim, Jihwanko
dc.contributor.authorNoh, Junyongko
dc.date.accessioned2013-08-08T06:01:07Z-
dc.date.available2013-08-08T06:01:07Z-
dc.date.created2013-06-24-
dc.date.created2013-06-24-
dc.date.created2013-06-24-
dc.date.issued2013-05-
dc.identifier.citationCOMPUTER ANIMATION AND VIRTUAL WORLDS, v.24, no.3-4, pp.297 - 306-
dc.identifier.issn1546-4261-
dc.identifier.urihttp://hdl.handle.net/10203/174757-
dc.description.abstractWe present a new method to create realistic paint simulation, utilizing the characteristics of paint, such as fluidity, diffusion, and absorption. We treat the painting elements separately as pigment, binder, solvent, and paper. Adopting smoothed-particle hydrodynamics including a consideration of viscoelastic movement, we simulate the fluid motion of the paint and the solvent. To handle the diffusion of the pigment in the solvent, we utilize the mass transfer method. Following Fick's law, the concentration of pigment changes and each pigment particle is diffused to the neighborhood accordingly. As time elapses, the binder and the solvent are absorbed, and for the most part, the pigment remains on the paper. The LucasWashburn equation determines the distance of absorption. The examples show that our approach can effectively generate various types of painting. Copyright (c) 2013 John Wiley & Sons, Ltd.-
dc.languageEnglish-
dc.publisherWILEY-BLACKWELL-
dc.titleRealistic paint simulation based on fluidity, diffusion, and absorption-
dc.typeArticle-
dc.identifier.wosid000319003500017-
dc.identifier.scopusid2-s2.0-84877842857-
dc.type.rimsART-
dc.citation.volume24-
dc.citation.issue3-4-
dc.citation.beginningpage297-
dc.citation.endingpage306-
dc.citation.publicationnameCOMPUTER ANIMATION AND VIRTUAL WORLDS-
dc.identifier.doi10.1002/cav.1500-
dc.contributor.localauthorNoh, Junyong-
dc.contributor.nonIdAuthorYou, Mi-
dc.contributor.nonIdAuthorJang, Taekwon-
dc.contributor.nonIdAuthorCha, Seunghoon-
dc.contributor.nonIdAuthorKim, Jihwan-
dc.description.isOpenAccessN-
dc.type.journalArticleEditorial Material-
dc.subject.keywordAuthorpaint simulation-
dc.subject.keywordAuthorpigment diffusion-
dc.subject.keywordAuthornon-photorealistic rendering-
dc.subject.keywordAuthorsmoothed-particle hydrodynamics-
Appears in Collection
GCT-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.
This item is cited by other documents in WoS
⊙ Detail Information in WoSⓡ Click to see webofscience_button
⊙ Cited 4 items in WoS Click to see citing articles in records_button

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0