An Android-based Automotive Middleware Architecture for Plug-and-Play of Applications

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Modern vehicles are getting increasingly smarter and evolving to become new mobile computing platforms. As the software platformization of vehicles advances, the demands for reconfigurable cars, installing and upgrading vehicle software as plug-and-play have also grown. However, the existing automotive software platforms are not designed for dynamic reconfiguration and plug-and-play. This paper addresses the plug-and-play chal- lenge in the recent automotive systems. Drawing from recent advancements in the mobile phone operating systems, we propose an Android-based software architecture which supports the play- and-play in automotive systems. In our architecture, an applica- tion can be downloaded from cloud services and executed on ECUs in a distributed fashion. Before installing an application, our system performs schedulability analysis to check real-time performance requirements for recent vehicles. We also present a model-based development tool for designing a workflow of auto- motive applications for our system. We implement a prototype and demonstrate the feasibility of our approach.
Publisher
IEEE
Issue Date
2012-10-22
Language
English
Citation

IEEE Conference on Open Systems (ICOS ’12)

URI
http://hdl.handle.net/10203/172110
Appears in Collection
EE-Conference Papers(학술회의논문)
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