Recent Adavances in Real-Time Collision and Proximity Computations for Games and Simulations

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dc.contributor.authorFrye, S.-
dc.contributor.authorHarada, T.-
dc.contributor.authorKim, Young J.-
dc.contributor.authorYoon, Sung-Eui-
dc.date.accessioned2013-03-29T15:39:32Z-
dc.date.available2013-03-29T15:39:32Z-
dc.date.created2012-08-27-
dc.date.issued2012-05-14-
dc.identifier.citation33rd Annual Conference of the European Association for Computer Graphics (Eurographics 2012), v., no., pp. --
dc.identifier.urihttp://hdl.handle.net/10203/171817-
dc.languageENG-
dc.publisherEurographics-
dc.titleRecent Adavances in Real-Time Collision and Proximity Computations for Games and Simulations-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationname33rd Annual Conference of the European Association for Computer Graphics (Eurographics 2012)-
dc.identifier.conferencecountryItaly-
dc.identifier.conferencecountryItaly-
dc.contributor.localauthorYoon, Sung-Eui-
dc.contributor.nonIdAuthorFrye, S.-
dc.contributor.nonIdAuthorHarada, T.-
dc.contributor.nonIdAuthorKim, Young J.-
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CS-Conference Papers(학술회의논문)
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