Interactive view-dependent rendering with culling for articulated models in crowd scenes

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dc.contributor.authorKim, Dohyeongko
dc.contributor.authorClaudio, Pioko
dc.contributor.authorKim, T.-J.ko
dc.contributor.authorYoon, Sung-Euiko
dc.date.accessioned2013-03-28T10:03:57Z-
dc.date.available2013-03-28T10:03:57Z-
dc.date.created2012-02-06-
dc.date.created2012-02-06-
dc.date.issued2010-12-15-
dc.identifier.citationACM SIGGRAPH ASIA 2010 Posters, SA'10, pp.54:1 - 54:1-
dc.identifier.urihttp://hdl.handle.net/10203/164744-
dc.description.abstractOwing to advances of data capture and modeling technologies, detailed articulated models are easily generated and widely used in many different applications. Moreover, various crowd simulation techniques have been designed and a high number of articulated models are frequently used in large-scale crowd scenes. In typical crowd scenes with lots of articulated characters, the rendering performance is one of the main bottlenecks in providing an interactive experience to users.-
dc.languageEnglish-
dc.publisherACM-
dc.titleInteractive view-dependent rendering with culling for articulated models in crowd scenes-
dc.typeConference-
dc.identifier.scopusid2-s2.0-79951910687-
dc.type.rimsCONF-
dc.citation.beginningpage54:1-
dc.citation.endingpage54:1-
dc.citation.publicationnameACM SIGGRAPH ASIA 2010 Posters, SA'10-
dc.identifier.conferencecountryKO-
dc.identifier.conferencelocationSeoul-
dc.identifier.doi10.1145/1900354.1900414-
dc.contributor.localauthorYoon, Sung-Eui-
dc.contributor.nonIdAuthorKim, Dohyeong-
dc.contributor.nonIdAuthorClaudio, Pio-
dc.contributor.nonIdAuthorKim, T.-J.-
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CS-Conference Papers(학술회의논문)
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