Pro-online Game Players as New Media Workers in the Korea Digital Economy

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 483
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorJin, Dal Yong-
dc.date.accessioned2013-03-27T03:49:55Z-
dc.date.available2013-03-27T03:49:55Z-
dc.date.created2012-02-06-
dc.date.issued2009-07-22-
dc.identifier.citationIAMCR Conference, v., no., pp. --
dc.identifier.urihttp://hdl.handle.net/10203/158804-
dc.languageENG-
dc.publisherIAMCR-
dc.titlePro-online Game Players as New Media Workers in the Korea Digital Economy-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationnameIAMCR Conference-
dc.identifier.conferencecountryMexico-
dc.identifier.conferencecountryMexico-
dc.contributor.localauthorJin, Dal Yong-
Appears in Collection
HSS-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0