DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jae, M.S. | ko |
dc.contributor.author | Gowun, J. | ko |
dc.contributor.author | Kyusung, C. | ko |
dc.contributor.author | Yang, Hyun-Seung | ko |
dc.date.accessioned | 2013-03-26T23:25:11Z | - |
dc.date.available | 2013-03-26T23:25:11Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 2008-12-03 | - |
dc.identifier.citation | 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008, pp.411 | - |
dc.identifier.uri | http://hdl.handle.net/10203/157109 | - |
dc.description.abstract | Up to date handheld devices have been developed enough in order to be used as platforms for Mixed Reality (MR). In the previous work, we have discussed incorporating a dynamic environment to offer better experience, which is verified as a new element for the field of digital elements. Providing users with more immersive and realistic experience, we have designed an agent system which regards agents as characters in a game to make them collaborate with each other. The characters are expected to behave more intelligently and naturally thanks to this advance. | - |
dc.language | English | - |
dc.publisher | ACM | - |
dc.title | Interactive mr game based on intelligent agent | - |
dc.type | Conference | - |
dc.identifier.scopusid | 2-s2.0-67649392425 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 411 | - |
dc.citation.publicationname | 2008 International Conference on Advances in Computer Entertainment Technology, ACE 2008 | - |
dc.identifier.conferencecountry | JA | - |
dc.identifier.conferencelocation | Yokohama | - |
dc.identifier.doi | 10.1145/1501750.1501861 | - |
dc.contributor.localauthor | Yang, Hyun-Seung | - |
dc.contributor.nonIdAuthor | Jae, M.S. | - |
dc.contributor.nonIdAuthor | Gowun, J. | - |
dc.contributor.nonIdAuthor | Kyusung, C. | - |
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