How to Market in Korea: Small Country, Big Market for PC Games

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 487
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorPark, Byunghoko
dc.date.accessioned2013-03-17T01:20:26Z-
dc.date.available2013-03-17T01:20:26Z-
dc.date.created2012-08-28-
dc.date.created2012-08-28-
dc.date.issued2001-03-24-
dc.identifier.citationGame Developers Conference 2001-
dc.identifier.urihttp://hdl.handle.net/10203/138280-
dc.languageEnglish-
dc.publisherGame Developers Conference-
dc.titleHow to Market in Korea: Small Country, Big Market for PC Games-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.publicationnameGame Developers Conference 2001-
dc.identifier.conferencecountryUS-
dc.identifier.conferencelocationSan Jose-
dc.contributor.localauthorPark, Byungho-
Appears in Collection
MT-Conference Papers(학술회의논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0