An Immersive Kendo (Gum-do) Game with an Intelligent Cyber-Fighter지능형 사이버 검객과의 검도게임

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dc.contributor.authorYoon, J-
dc.contributor.authorRyu, J-
dc.contributor.authorKim, SH-
dc.contributor.authorWOO, Woontack-
dc.date.accessioned2013-03-16T22:22:18Z-
dc.date.available2013-03-16T22:22:18Z-
dc.date.created2012-03-23-
dc.date.issued2002-04-
dc.identifier.citationVirtual Reality and its Application in Industry 2002, v.Hangzhou, no., pp.400 - 407-
dc.identifier.urihttp://hdl.handle.net/10203/136543-
dc.languageENG-
dc.titleAn Immersive Kendo (Gum-do) Game with an Intelligent Cyber-Fighter-
dc.title.alternative지능형 사이버 검객과의 검도게임-
dc.typeConference-
dc.type.rimsCONF-
dc.citation.volumeHangzhou-
dc.citation.beginningpage400-
dc.citation.endingpage407-
dc.citation.publicationnameVirtual Reality and its Application in Industry 2002-
dc.identifier.conferencecountryChina-
dc.identifier.conferencecountryChina-
dc.contributor.localauthorWOO, Woontack-
dc.contributor.nonIdAuthorYoon, J-
dc.contributor.nonIdAuthorRyu, J-
dc.contributor.nonIdAuthorKim, SH-
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GCT-Conference Papers(학술회의논문)
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