DC Field | Value | Language |
---|---|---|
dc.contributor.author | Sin, HC | ko |
dc.contributor.author | Lee, JA | ko |
dc.contributor.author | Kim, Lee-Sup | ko |
dc.date.accessioned | 2013-03-15T02:45:29Z | - |
dc.date.available | 2013-03-15T02:45:29Z | - |
dc.date.created | 2012-02-06 | - |
dc.date.created | 2012-02-06 | - |
dc.date.issued | 1998-05-31 | - |
dc.identifier.citation | Proceedings of the 1998 IEEE International Symposium on Circuits and Systems, ISCAS. Part 5 (of 6), pp.417 - 420 | - |
dc.identifier.issn | 0271-4310 | - |
dc.identifier.uri | http://hdl.handle.net/10203/115813 | - |
dc.language | English | - |
dc.publisher | IEEE | - |
dc.title | VLSI implementation of Phong shader in 3D graphics | - |
dc.type | Conference | - |
dc.identifier.wosid | 000075224600257 | - |
dc.identifier.scopusid | 2-s2.0-0031635921 | - |
dc.type.rims | CONF | - |
dc.citation.beginningpage | 417 | - |
dc.citation.endingpage | 420 | - |
dc.citation.publicationname | Proceedings of the 1998 IEEE International Symposium on Circuits and Systems, ISCAS. Part 5 (of 6) | - |
dc.identifier.conferencecountry | US | - |
dc.identifier.conferencelocation | Monterey, CA, USA | - |
dc.contributor.localauthor | Kim, Lee-Sup | - |
dc.contributor.nonIdAuthor | Sin, HC | - |
dc.contributor.nonIdAuthor | Lee, JA | - |
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