Browse by Subject Presence

Showing results 1 to 6 of 6

1
An empirical study on enhancing presence in telecommunication environment: with a focus on augmented reality = 원거리 의사소통 환경에서의 현존감 강화 방안 연구: 증강현실 기술을 중심으로link

Kim, Jea-In; 김재인; Shi, Chung-Kon; 시정곤; et al, 한국과학기술원, 2014

2
Evaluation of Human Factors for the Next-Generation Displays: A Review of Subjective and Objective Measurement Methods

박민철; 문성철, 대한인간공학회지, v.32, no.2, pp.207 - 215, 2013-04

3
Investigating the impact of scenario and interaction fidelity on training experience when designing immersive virtual reality-based construction safety training

Luo, Yanfang; Ahn, Seungjun; Abbas, Ali; Seo, Joonoh; Cha, Seung Hyun; Kim, Jung In, DEVELOPMENTS IN THE BUILT ENVIRONMENT, v.16, pp.1 - 14, 2023-12

4
RoleVR: Multi-experience in immersive virtual reality between co-located HMD and non-HMD users

Lee, Jiwon; Kim, Mingyu; Kim, Jinmo, MULTIMEDIA TOOLS AND APPLICATIONS, v.79, no.1-2, pp.979 - 1005, 2020-01

5
The embodiment of mediated transformation: presence technologies and their effects on the notion of medium = 매개적 변형의 체현: 현존 기술이 매체 개념에 미친 영향link

Oh, Jun-Ho; 오준호; et al, 한국과학기술원, 2012

6
네트워크 공연에서 퍼포머 간 상호작용의 효율성과 현존감을 높이기 위한 방법 연구 : ‘굿모닝 미스터 오웰’ 분석을 바탕으로 = A study on method to enhance effectiveness and presence of interactivity in networked performance : based on the analysis of ‘Good Morning Mr. Orwell’link

박정선; Park, Jung-Sun; et al, 한국과학기술원, 2013

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