Browse by Subject Games

Showing results 9 to 14 of 14

9
Economics of Fog Computing: Interplay Among Infrastructure and Service Providers, Users, and Edge Resource Owners

Kim, Daewoo; Lee, Hyojung; Song, Hyungseok; Choi, Nakjung; Yi, Yung, IEEE TRANSACTIONS ON MOBILE COMPUTING, v.19, no.11, pp.2609 - 2622, 2020-11

10
Incentive-Based Coded Distributed Computing Management for Latency Reduction in IoT Services-A Game Theoretic Approach

Kim, Nakyoung; Kim, Daejin; Lee, Joohyung; Niyato, Dusit; Choi, Jun Kyun, IEEE INTERNET OF THINGS JOURNAL, v.8, no.10, pp.8259 - 8278, 2021-05

11
Learning-based resource partitioning in heterogeneous networks with multiple network operators

Chung, Byung Chang; Cho, Dong-Ho, IEEE COMMUNICATIONS LETTERS, v.25, no.3, pp.869 - 873, 2021-03

12
Power Scheduling Scheme for a Charging Facility Considering the Satisfaction of Electric Vehicle Users

Kim, Jangkyum; Lee, Joohyung; Park, Sangdon; Choi, Jun Kyun, IEEE ACCESS, v.10, pp.25153 - 25164, 2022-02

13
The Effects of Spatial Complexity on Narrative Experience in Space-Adaptive AR Storytelling

Shin, Jae-eun; Yoon, Boram; Kim, Dooyoung; Woo, Woontack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.29, no.12, pp.5137 - 5148, 2023-12

14
Three Dynamic Pricing Schemes for Resource Allocation of Edge Computing for IoT Environment

Baek, Beomhan; Lee, Joohyung; Peng, Yuyang; Park, Sangdon, IEEE INTERNET OF THINGS JOURNAL, v.7, no.5, pp.4292 - 4303, 2020-05

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