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GAMESIT: A gamified system for information technology training Park, Juneyoung; Liu, De; Yi, Mun Yong; Santhanam, Radhika, COMPUTERS & EDUCATION, v.142, 2019-12 |
What Is the Draw of the Metaverse? Personality Correlates of Zepeto Use Motives and Their Associations With Psychological Well-Being Lee, Eun-Ju; Lee, Wonjae; Bae, Inhwan, CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, v.26, no.3, pp.161 - 168, 2023-03 |
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