Computer puppetry: An importance-based approach

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Computer puppetry maps the movements of a performer to an animated character in real-time. In this article, we provide a comprehensive solution to the problem of transferring the observations of the motion capture sensors to an animated character whose size and proportion may be different from the performer's. Our goal is to map as many of the important aspects of the motion to the target character as possible, while meeting the online, real-time demands of computer puppetry. We adopt a Kalman filter scheme that addresses motion capture noise issues in this setting. We provide the notion of dynamic importance of an end-effector that allows us to determine what aspects of the performance must be kept in the resulting motion. We introduce a novel inverse kinematics solver that realizes these important aspects within tight real-time constraints. Our approach is demonstrated by its application to broadcast television performances.
Publisher
ASSOC COMPUTING MACHINERY
Issue Date
2001-04
Language
English
Article Type
Article
Keywords

INVERSE KINEMATICS; MOTION

Citation

ACM TRANSACTIONS ON GRAPHICS, v.20, no.2, pp.67 - 94

ISSN
0730-0301
URI
http://hdl.handle.net/10203/80961
Appears in Collection
CS-Journal Papers(저널논문)
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