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Results 1-6 of 6 (Search time: 0.01 seconds).

NO Title, Author(s) (Publication Title, Volume Issue, Page, Issue Date)
A framework for virtual reality with tangible augmented reality-based user interface

Hong, D; WOO, Woontackresearcher, IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E89D, no.1, pp.45 - 52, 2006-01

3-D virtual studio for natural inter-"Acting"

Kim, Namgyu; Woo, Woontackresearcher; Kim, Gerard J.; Park, Chan-Mo, IEEE TRANSACTIONS ON SYSTEMS MAN AND CYBERNETICS PART A-SYSTEMS AND HUMANS, v.36, no.4, pp.758 - 773, 2006-07

스테레오 증강현실 홀로그래피에서의 삼차원 공간감 비교

김민주; 원광연researcher, 한국HCI학회 논문지, v.8, no.2, pp.21 - 27, 2013-11

Retargeting Human-Object Interaction to Virtual Avatars

Kim, Yeonjoon; Park, Hangil; Bang, Seungbae; Lee, Sung-Heeresearcher, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.22, no.11, pp.2405 - 2412, 2016-11

3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint

Jang, Youngkyoon; Noh, Seung-Tak; Chang, Hyung Jin; Kim, Tae-Kyunresearcher; Woo, Woon-Tackresearcher, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.21, no.4, pp.501 - 510, 2015-04

LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals

Yang, Dongseok; Kim, Doyeon; Lee, Sung-Heeresearcher, COMPUTER GRAPHICS FORUM, v.40, no.2, pp.265 - 275, 2021-05

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