Showing results 1 to 8 of 8
3D Finger CAPE: Clicking Action and Position Estimation under Self-Occlusions in Egocentric Viewpoint Jang, Youngkyoon; Noh, Seung-Tak; Chang, Hyung Jin; Kim, Tae-Kyun; Woo, Woon-Tack, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.21, no.4, pp.501 - 510, 2015-04 |
An interactive 3D movement path manipulation method in an augmented reality environment Ha, Tae-Jin; Billinghurst, Mark; Woo, Woon-Tack, INTERACTING WITH COMPUTERS, v.24, no.1, pp.10 - 24, 2012-01 |
cPost-it: Context-based information sharing system Jang, Seiie; Lee, Sanggoog; Woo, Woon-Tack, INTERACTIVE MULTIMEDIA ON NEXT GENERATION NETWORKS , v.2899, pp.352 - 363, 2003 |
Divide-conquer method for improving possibilistic c-means Yu, Jeongmin; Woo, Woon-Tack, ELECTRONICS LETTERS, v.53, no.3, 2017-02 |
Metaphoric Hand Gestures for Orientation-Aware VR Object Manipulation With an Egocentric Viewpoint Jang, Youngkyoon; Jeon, Ikbeom; Kim, Tae Kyun; Woo, Woon-Tack, IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS, v.47, no.1, pp.113 - 127, 2017-02 |
Ontology-based mobile augmented reality in cultural heritage sites: information modeling and user study Kim, Hayun; Matuszka, Tamás; Kim, Jea-In; Kim, Junghwa; Woo, Woon-Tack, MULTIMEDIA TOOLS AND APPLICATIONS, v.76, no.24, pp.26001 - 26029, 2017-12 |
Physiological evidence for a dual process model of the social effects of emotion in computers Choi, Ahyoung; de Melo, Celso M.; Khooshabeh, Peter; Woo, Woon-Tack; Gratch, Jonathan, INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, v.74, pp.41 - 53, 2015-02 |
TunnelSlice: Freehand Subspace Acquisition Using an Egocentric Tunnel for Wearable Augmented Reality Lee, Hyeongmook; Noh, Seung-tak; Woo, Woon-Tack, IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS, v.47, no.1, pp.128 - 139, 2017-02 |
Discover