Texture map reconstruction from multiple images via optimized blending최적 혼합을 통한 복수 영상으로부터의 텍스쳐맵 복원

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In image-based modeling and rendering, once the geometrical model is obtained, it is a key step to recover the information about the surface properties, such as color, shininess or roughness, represented by the texture map. The realism of a 3D model strongly depends on the quality of its texture map. Even with a rough approximation of the geometry of the reconstructed object, it has been proved that texture maps effectively enhance the visual realism of the model. In the construction of a texture map, multiple observations of a same region of the object surface are available; correctly combining them to retrieve all the information contained in those observations is key to the final realism of the model. In this thesis, the issues involved in texture recovery are presented and an effective method addressing the problem of texture recovery from multiple images is proposed. The proposed method consists in an effective weight optimization method that iteratively improves the weights in order for the estimated texture to match the observed images better. During the process, image resampling is required in several steps. In order to alleviate the aliasing effect caused by undersampling, anti-aliasing filtering must be considered. The need to process multiple images and patches demands for an important speed rate, but not at the cost of quality sacrifice. A fast resampling methods based on a Gaussian kernel is proposed in order to reduce the computational burden without penalizing the quality of the resampled images. In the experiments performed on several datasets, the proposed method shows the ability to correctly recombine the multiple inputs preserving the details available in each of the images and smoothly blending them to avoid boundary discontinuities.
Advisors
Kim, Seong-Daeresearcher김성대researcher
Description
한국과학기술원 : 전기및전자공학전공,
Publisher
한국과학기술원
Issue Date
2008
Identifier
301975/325007  / 020074043
Language
eng
Description

학위논문(석사) - 한국과학기술원 : 전기및전자공학전공, 2008. 8., [ vii, 71 p. ]

Keywords

Computer vision; 3D modeling; Texture; Blending; Resampling; 컴퓨터 비전; 3차원 모델링; 텍스쳐; 혼합; 재표본화; Computer vision; 3D modeling; Texture; Blending; Resampling; 컴퓨터 비전; 3차원 모델링; 텍스쳐; 혼합; 재표본화

URI
http://hdl.handle.net/10203/38634
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=301975&flag=dissertation
Appears in Collection
EE-Theses_Master(석사논문)
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