Fast volume rendering using adaptive block subdivision적응블럭영역 분할을 이용한 빠른 볼륨렌더링

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dc.contributor.advisorPark, Kyu-Ho-
dc.contributor.advisor박규호-
dc.contributor.authorLee, Choong-Hwan-
dc.contributor.author이충환-
dc.date.accessioned2011-12-14-
dc.date.available2011-12-14-
dc.date.issued1997-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=128923&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/36404-
dc.description학위논문(박사) - 한국과학기술원 : 전기및전자공학과, 1997.8, [ xii, 139 p. ]-
dc.description.abstractThe rapidly increasing prevalence of computer to interpret huge amount of sensory and numerical deatasets has created demands for a variety of visualization and perception techniques. One of them is the Volume Bisualization to give a 2D presentation of the scanned object or some other data features of 3D scalar datasets. Another one is the Segmentation and Classification that extracts regions of interest from given input datasets. To achieve the fully automatic interpretation of datasets by computer, visualization method of 3D volumetric scalar datasets and an automatic segmentation method of 2D inages are studied in this thesis. After choosing ray-casting algorithm as the basic visualization algorithm due to its large versatility, we propose a fast volume rendering scheme that greatly reduces the overhead of ray-block intersection calculation by uniform block merging approach. It is shown that our adaptive approach is effective in optimizing volume coherency by taking advantage of two approaches: Hierarchical space partitioning and uniform space partitionong. We first apply a uniform space subdivision for constructing the adaptively subdivided volume. Then coherent uniform blocks are merged to generate adaptive-sized blocks that are efficient for leaping space. To accomplish this, an efficient block merging algorithm based on a boundary following and scan-filling strategy is devised. Experimental results show that our fast volume rendering scheme is superior to precedent schemes in constructing a data structure. The construction speed is more than three times faster than a hierarchical data structure, the octree. The performance gain in rendering timing over the octree is 25% to 70%. Additional advantages, such as suitability for animation and large-scale volume rendering, are alos idenfified. In addition to the volume visualization in the part I of the thesis, automatic object segmentation and recognition are studied in the part II. An effective automatic fac...eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectSegmentation and classification-
dc.subjectray-casting-
dc.subjectvolume rendering-
dc.subjectVolume visualization-
dc.subjectface location and recognition-
dc.subject얼굴 분할 및 인식-
dc.subject영역분할 및 구분-
dc.subject광선발사-
dc.subject볼륨 렌더링-
dc.subject볼륨 시각화-
dc.titleFast volume rendering using adaptive block subdivision-
dc.title.alternative적응블럭영역 분할을 이용한 빠른 볼륨렌더링-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN128923/325007-
dc.description.department한국과학기술원 : 전기및전자공학과, -
dc.identifier.uid000935287-
dc.contributor.localauthorPark, Kyu-Ho-
dc.contributor.localauthor박규호-
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EE-Theses_Ph.D.(박사논문)
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