A lattice boltzmann method for fast and accurate fluid simulation = 빠르고 정확한 유체 시뮬레이션을 위한 격자 볼츠만 방법

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dc.contributor.advisorShin, Sung-Yong-
dc.contributor.advisor신성용-
dc.contributor.advisorNoh, Jun-Yong-
dc.contributor.advisor노준용-
dc.contributor.authorPark, Jin-Ho-
dc.contributor.author박진호-
dc.date.accessioned2011-12-13T05:26:32Z-
dc.date.available2011-12-13T05:26:32Z-
dc.date.issued2007-
dc.identifier.urihttp://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=268747&flag=dissertation-
dc.identifier.urihttp://hdl.handle.net/10203/33240-
dc.description학위논문(박사) - 한국과학기술원 : 전산학전공, 2007. 8, [ vii, 55 ]-
dc.description.abstractFluids such as gases, fires, rains, and waters are essential parts for real-world scenes surrounding us. For the last two decades, visual fluid simulation has drawn great attentions in computer graphics. Well-developed techniques in computational fluid dynamics(CFD) have been adapted to creation of visual effects for feature films, television programs, and video games. Physically-based fluid animation is typically done by numerically solving the Navier-Stokes equations. In addition, a level set method is adopted to capture the time-varying interface between water and air. In the thesis, we introduce an approach to fluid simulation, by combining existing techniques. We address three issues: computational efficiency, interface capturing, and image synthesis. For computational efficiency, an LBM~(lattice Boltzmann method) is adopted as a numerical scheme for solving the Navier-Stokes equations. We adopt a stable LBM which can be applied to fluids of low viscosity. We also employ a unified method to handle a variety of boundary conditions. A diffuse-interface method is introduced to accurately capture the interface between multiphase flows. Unlike conventional level set methods, our method does not require a reinitialization process. Moreover, no fictitious particles are necessary for volume conservation. Given a still picture, TIP~(tour into the picture) generates a walk-through animation of a 3D scene reconstructed from the picture. We deal with water surface reflection while allowing foreground objects to move. Provided with a set of points on background objects and their corresponding points on the water surface, a non-linear optimization problem is solved for the 3D scene parameters with respect to the camera position, to automatically construct a reasonable 3D scene model. To synthesize a stream of reflected images on the water surface in accordance with the camera movement, we propose a novel image-based approach, which makes the best of the lim...eng
dc.languageeng-
dc.publisher한국과학기술원-
dc.subjectfluid simulation-
dc.subjectlattice Boltzmann method-
dc.subjectinterface capture-
dc.subjectCahn-Hilliard eqnation-
dc.subject유체 시뮬레이션-
dc.subject격자 볼츠만 방법-
dc.subject경계 포착-
dc.subject칸-힐리어드 방정식-
dc.subjectfluid simulation-
dc.subjectlattice Boltzmann method-
dc.subjectinterface capture-
dc.subjectCahn-Hilliard eqnation-
dc.subject유체 시뮬레이션-
dc.subject격자 볼츠만 방법-
dc.subject경계 포착-
dc.subject칸-힐리어드 방정식-
dc.titleA lattice boltzmann method for fast and accurate fluid simulation = 빠르고 정확한 유체 시뮬레이션을 위한 격자 볼츠만 방법-
dc.typeThesis(Ph.D)-
dc.identifier.CNRN268747/325007 -
dc.description.department한국과학기술원 : 전산학전공, -
dc.identifier.uid020015127-
dc.contributor.localauthorShin, Sung-Yong-
dc.contributor.localauthor신성용-
dc.contributor.localauthorNoh, Jun-Yong-
dc.contributor.localauthor노준용-
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