On-line Motion Blending for Real-time Locomotion Generation실시간 보행 동작 생성을 위한 온라인 동작 혼합

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In this thesis, we present an integrated framework of on-line motion blending for locomotion generation. We first provide a novel scheme for incremental timewarping, which always guarantees that the time goes forward. We also provide a novel scheme for blending joint angles based on quaternion algebra to guarantee their consistent representations. Combining the idea of motion blending with that of posture rearrangement, we introduce a motion transition graph to address on-line motion blending and transition simultaneously. Guided by a stream of motion specifications, our motion synthesis scheme moves from node to node in an on-line manner while blending a motion at a node and generating a transition motion at an edge. For smooth on-line motion transition, we also attach a set of example transition motions to an edge. Finally we show how to adapt the blended motion to the target character and the environment in an on-line, real-time manner.
Advisors
Shin, Sung-Yongresearcher신성용researcher
Description
한국과학기술원 : 전산학전공,
Publisher
한국과학기술원
Issue Date
2004
Identifier
240749/325007  / 000995138
Language
eng
Description

학위논문(박사) - 한국과학기술원 : 전산학전공, 2004.8, [ ix, 74 p. ]

Keywords

FILTERING FUNCTION; LOCOMOTION GENERATION; MOTION BLENDING; EXAMPLE-BASED MOTION SYNTHESIS; COMPUTER ANIMATION; SUBIMAGE MATCHING; 부이미지 매칭; 여과함수; 보행 동작 생성램 교집합; 동작 혼합; 예제 기반 동작 생성; 컴퓨터 애니메이션

URI
http://hdl.handle.net/10203/32874
Link
http://library.kaist.ac.kr/search/detail/view.do?bibCtrlNo=240749&flag=dissertation
Appears in Collection
CS-Theses_Ph.D.(박사논문)
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