Enhanced Interactive 360 degrees Viewing via Automatic Guidance

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We present a new interactive playback method to enhance 360 degrees viewing experiences. Our method automatically rotates the virtual camera of a 360 degrees panoramic video (360 degrees video) player during interactive viewing to guide the viewer through the most important regions of the video. With this method, the viewer can watch a 360 degrees video with minimum efforts to find important events in a scene both in interactive (e.g., HMD) and less-interactive (e.g., PC and TV) viewing environments. To estimate the importance of each viewing direction, we combine spatial and temporal saliency with cluster-based weighting. A maximum backward cumulative importance volume (MBCIV) is then constructed by accumulating this importance in the video space. During playback, which uses a forward tracing scheme through the MBCIV, the initial optimal path is found based on the viewer's viewing direction. A smooth path is then derived using penalized curve fitting. Finally, the virtual camera is rotated to follow the path. The experiments and user studies demonstrate that our method allows the viewer to effectively enjoy 360 degrees videos with minimum interaction efforts, or even through a non-interactive display.
Publisher
ASSOC COMPUTING MACHINERY
Issue Date
2020-09
Language
English
Article Type
Article
Citation

ACM TRANSACTIONS ON GRAPHICS, v.39, no.5, pp.1 - 15

ISSN
0730-0301
DOI
10.1145/3183794
URI
http://hdl.handle.net/10203/276718
Appears in Collection
GCT-Journal Papers(저널논문)
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