Defining basic archetypes of an intelligent agent’s behaviour in an open-ended interactive environment

Cited 0 time in webofscience Cited 0 time in scopus
  • Hit : 1267
  • Download : 0
DC FieldValueLanguage
dc.contributor.authorPark, Richard Chulwooko
dc.contributor.authorKo, Donghyeonko
dc.contributor.authorKim, Hyunjungko
dc.contributor.authorHan, Seung Hyeonko
dc.contributor.authorLim, Jee Binko
dc.contributor.authorGoo, Jiseongko
dc.contributor.authorLee, Geehyukko
dc.contributor.authorLee, Woohunko
dc.date.accessioned2020-07-21T01:55:30Z-
dc.date.available2020-07-21T01:55:30Z-
dc.date.created2020-07-02-
dc.date.issued2020-04-
dc.identifier.citationDIGITAL CREATIVITY, v.31, no.2, pp.65 - 81-
dc.identifier.issn1462-6268-
dc.identifier.urihttp://hdl.handle.net/10203/275567-
dc.description.abstractDespite the emergence of advanced technologies, the behavioural complexities remain underexplored, especially from the viewpoint of their potential in interactive installations. This study aims to explore the future interactivity of an agent's behaviour by envisioning speculative future human operations using a human-controlled interactive installation called LumiLand. This empirical study reveals that an agent can craft a user experience by (1) controlling the plot, (2) cocreating content with a user in a social manner, and (3) promptly adjusting undefined behaviours and situations. Based on Janlert and Stolterman's interaction model, we present an interaction flow with four primary classifications: Leading, Responding, Poking, and Linking. We believe that a human-centered approach for understanding agent interactivity could help create entertaining human-computer interactions (HCI) by improving the agent design and exploring the challenges that will be faced during such interactions.-
dc.languageEnglish-
dc.publisherROUTLEDGE JOURNALS-
dc.titleDefining basic archetypes of an intelligent agent’s behaviour in an open-ended interactive environment-
dc.typeArticle-
dc.identifier.wosid000545149800001-
dc.identifier.scopusid2-s2.0-85087479065-
dc.type.rimsART-
dc.citation.volume31-
dc.citation.issue2-
dc.citation.beginningpage65-
dc.citation.endingpage81-
dc.citation.publicationnameDIGITAL CREATIVITY-
dc.identifier.doi10.1080/14626268.2020.1761834-
dc.contributor.localauthorKim, Hyunjung-
dc.contributor.localauthorLee, Geehyuk-
dc.contributor.localauthorLee, Woohun-
dc.contributor.nonIdAuthorHan, Seung Hyeon-
dc.contributor.nonIdAuthorLim, Jee Bin-
dc.description.isOpenAccessN-
dc.type.journalArticleArticle-
dc.subject.keywordAuthorInteraction design-
dc.subject.keywordAuthorintelligent agent-
dc.subject.keywordAuthorinteractive environment-
dc.subject.keywordAuthormixed-initiative-
dc.subject.keywordAuthoropen-ended interaction-
Appears in Collection
ID-Journal Papers(저널논문)CS-Journal Papers(저널논문)
Files in This Item
There are no files associated with this item.

qr_code

  • mendeley

    citeulike


rss_1.0 rss_2.0 atom_1.0