Investigating the effect of digitally augmented toys on young children's social pretend play

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This paper takes an interaction design approach to explore how children perceive augmented toys, assign symbolic meaning, and perform pretence socially in technology-mediated playing. We developed a system with three kinds of toys-each with distinct abstract appearances and audiovisual augmentation-based on several design decisions. An observational user study with thirty-two young children aged 3-7 years revealed that children utilized digital augmentation as a facilitator of pretending behaviour with the possibility for subjective interpretation while substituting an object for another. Digital augmentation was not only a social cue for children to respond by gathering together and negotiating socially for mutual pretence-it was also a hindrance by amplifying conflicts in a shared space. Our study empirically clarifies children's cognition and behaviour in an interactive system for pretend play and provides broader insight for the design of an interface enriching symbolic interpretation and social interaction.
Publisher
ROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
Issue Date
2019-07
Language
English
Article Type
Article
Citation

DIGITAL CREATIVITY, v.30, no.3, pp.161 - 176

ISSN
1462-6268
DOI
10.1080/14626268.2019.1653928
URI
http://hdl.handle.net/10203/269076
Appears in Collection
ID-Journal Papers(저널논문)
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